Physically-Based Rendering (PBR) is gaining popularity in rendering applications due to its ability to generate realistic visuals by mimicking light's and materials physical properties. This strategy improves the quality and uniformity of visuals on different systems, making it a preferred choice for artists, designers, and developers. However, transitioning from non-photorealistic rendering methods to PBR presents challenges, such as adjustments to lighting configurations and material setup. Understanding the differences in light interaction with surfaces is crucial for a smooth transition, necessitating education and training for those involved. PBR consists of two main workflows: metallic and specular. The study compares the strengths and limitations of each workflow, considering criteria such as user-friendliness, adaptability, and accuracy in mimicking real-life substances.
PBR material: a comparison between rendering for accurate material color reproduction. A case study
Guarini, Gianluca;Rossi, Maurizio
2024-01-01
Abstract
Physically-Based Rendering (PBR) is gaining popularity in rendering applications due to its ability to generate realistic visuals by mimicking light's and materials physical properties. This strategy improves the quality and uniformity of visuals on different systems, making it a preferred choice for artists, designers, and developers. However, transitioning from non-photorealistic rendering methods to PBR presents challenges, such as adjustments to lighting configurations and material setup. Understanding the differences in light interaction with surfaces is crucial for a smooth transition, necessitating education and training for those involved. PBR consists of two main workflows: metallic and specular. The study compares the strengths and limitations of each workflow, considering criteria such as user-friendliness, adaptability, and accuracy in mimicking real-life substances.File | Dimensione | Formato | |
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