The paper presents an overview of current training endeavours for technology-related/professional skill acquisition in immersive environments together with educational/training needs that emerge from the literature. The aim is to establish a general framework for the design and development of educational initiatives for lifelong learners, both HEI students and professional. The paper details how immersive technologies enable a wide variety of skills (e.g. psychomotor, spatial, procedural, decisional skills) to be acquired and trained while reducing the costly and risky conditions of on the field training. On the other hand, the framework will also display how the immersive technologies might trigger high engagement and motivation in active/student-centred learning contexts, making them suitable to provide meaningful learning experiences for the largest possible variety of learning styles, which are vital to ensure lifelong learning and embrace the principles of pedagogy and andragogy.

Learning in eXtended Reality – A Comprehensive Framework for Technology-Related Skill Acquisition

Becattini Niccolo;Cascini Gaetano;Covarrubias Rodriguez Mario;Dozio Nicolo;Ferrise Francesco;Li Shumin;Morosi Federico
2024-01-01

Abstract

The paper presents an overview of current training endeavours for technology-related/professional skill acquisition in immersive environments together with educational/training needs that emerge from the literature. The aim is to establish a general framework for the design and development of educational initiatives for lifelong learners, both HEI students and professional. The paper details how immersive technologies enable a wide variety of skills (e.g. psychomotor, spatial, procedural, decisional skills) to be acquired and trained while reducing the costly and risky conditions of on the field training. On the other hand, the framework will also display how the immersive technologies might trigger high engagement and motivation in active/student-centred learning contexts, making them suitable to provide meaningful learning experiences for the largest possible variety of learning styles, which are vital to ensure lifelong learning and embrace the principles of pedagogy and andragogy.
2024
Design Tools and Methods in Industrial Engineering IV
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1273465
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