A strategic plan for the digital museology of Roman archeological sites in Jordan is proposing an interactive multimedia exhibition on the Roman Theatre at the former forum of Amman. The project intends to represent the lost heritage through an immersive installation to engage visitors in the experience of the Ro-man Theater. The Roman Theatre in Amman is the largest in Jordan. Between 1967 and 1970, the Department of Antiquities of Jordan restored the building. According to the archaeological data, the Theatre was constructed at the time of Antoninus Pius (138-161 d.C). The project aims to present the scientific study and the 3D reconstruction of the original theatre, based on rigorous analysis using representative models. The out-comes will be included in a future exhibition designing site-specific installations and user experience based on digital interaction and tactile artifacts. The paper illustrates the multidisciplinary approach associated with the use of 3D virtual reconstruction to disseminate an innovative proposal for its valorisation. Future investigations will address a workflow for an interactive digital model or-ganized semantically as a cognitive system that shows both the constructive or-ganization of the building and the operating technique of the front of the scene.

Roman Theatre Experience the Making of Digital Reconstruction

G. Amoruso;C. Carioni
2023-01-01

Abstract

A strategic plan for the digital museology of Roman archeological sites in Jordan is proposing an interactive multimedia exhibition on the Roman Theatre at the former forum of Amman. The project intends to represent the lost heritage through an immersive installation to engage visitors in the experience of the Ro-man Theater. The Roman Theatre in Amman is the largest in Jordan. Between 1967 and 1970, the Department of Antiquities of Jordan restored the building. According to the archaeological data, the Theatre was constructed at the time of Antoninus Pius (138-161 d.C). The project aims to present the scientific study and the 3D reconstruction of the original theatre, based on rigorous analysis using representative models. The out-comes will be included in a future exhibition designing site-specific installations and user experience based on digital interaction and tactile artifacts. The paper illustrates the multidisciplinary approach associated with the use of 3D virtual reconstruction to disseminate an innovative proposal for its valorisation. Future investigations will address a workflow for an interactive digital model or-ganized semantically as a cognitive system that shows both the constructive or-ganization of the building and the operating technique of the front of the scene.
2023
Digital Restoration and Virtual Reconstructions. Case Studies and Compared Experiences for Cultural Heritage
978-3-031-15321-1
978-3-031-15320-4
Roman Theatre; Scientific Reconstruction; Architectural Survey, Musealization, Digital Interaction
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1259862
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