Smart things, such as smart watches, are popular among young teens. Designing them requires technical knowledge, concerning the inner workings of physical devices, cloud services, and their interconnectivity. Moreover, designing them responsibly means conducting diverse reflections in design. Engaging young teens in responsible smart-thing design is thus complicated and yet potentially empowering for them. Toolkits for teens can help guide them in smart-thing design and in reflecting in the process. This paper reports on the design process, based on the action-research paradigm, of the IoTgo toolkit, and it discusses the features, progressively discovered along multiple iterations of design and evaluation, that can empower young teens to design smart things while reflecting on their impact, e.g., safety concerns. The paper then concludes with lessons distilled from the insights that emerged from the analysis of the data gathered in the actions undertaken with teens during the design process.(c) 2023 Elsevier B.V. All rights reserved.

How to enable young teens to design responsibly

Matera, Maristella;Rizvi, Mehdi
2024-01-01

Abstract

Smart things, such as smart watches, are popular among young teens. Designing them requires technical knowledge, concerning the inner workings of physical devices, cloud services, and their interconnectivity. Moreover, designing them responsibly means conducting diverse reflections in design. Engaging young teens in responsible smart-thing design is thus complicated and yet potentially empowering for them. Toolkits for teens can help guide them in smart-thing design and in reflecting in the process. This paper reports on the design process, based on the action-research paradigm, of the IoTgo toolkit, and it discusses the features, progressively discovered along multiple iterations of design and evaluation, that can empower young teens to design smart things while reflecting on their impact, e.g., safety concerns. The paper then concludes with lessons distilled from the insights that emerged from the analysis of the data gathered in the actions undertaken with teens during the design process.(c) 2023 Elsevier B.V. All rights reserved.
2024
Smart thing
IoT
Physical computing
Cloud computing
Teen
Action research
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1259365
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