Terracotta figurines, being a mass-produced item made from a low-cost material, can provide information about popular worship and socio-cultural-religious contexts and practices. The project SUR.VI.V.E. (SURveying VIrtual Voids in Egyptian collections). A Digital and Cultural Study on Terracotta Figurines and their Lost Molds funded by the Politecnico di Milano stems from the idea of combining the analytical approaches used so far in the study of the terracotta figurines with the innovative digital methodologies, here applied for the first time in a systematic way to the corpus of ancient Egyptian terracotta figurines kept in the collection of the Museo Egizio in Turin. This study aims to serve as a model for scientific and theoretical developments in future coroplastic studies and to trigger a renewed academic attention in this field.

Digital and Cultural Study of Terracotta Figurines in the Museo Egizio, Turin. The Project SUR.VI.V.E.(SURveying Virtual Voids in Egyptian collections) in E. Galbois and Louis Autin (eds.), Étudier les terres cuites antiques aujourd’hui (assai 1)/Nommer le peuple romain en latin et en grec (assai 2)

C. Caputo;A. Mandelli
2023-01-01

Abstract

Terracotta figurines, being a mass-produced item made from a low-cost material, can provide information about popular worship and socio-cultural-religious contexts and practices. The project SUR.VI.V.E. (SURveying VIrtual Voids in Egyptian collections). A Digital and Cultural Study on Terracotta Figurines and their Lost Molds funded by the Politecnico di Milano stems from the idea of combining the analytical approaches used so far in the study of the terracotta figurines with the innovative digital methodologies, here applied for the first time in a systematic way to the corpus of ancient Egyptian terracotta figurines kept in the collection of the Museo Egizio in Turin. This study aims to serve as a model for scientific and theoretical developments in future coroplastic studies and to trigger a renewed academic attention in this field.
2023
Egypt, Material culture, Terracotta figurines, Popular cult, 3D models, Virtual reconstruction
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1238763
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