Games play an important role in the development of children. Especially when it comes to children with special needs like autism, it is important to have a different approach when it comes to learning. Shapes and colours are the most important fundamental skills that help in the recognition of objects around and help with letters and words. Balloon Pop is an application that is designed keeping in mind the requirements of children diagnosed with autism. The paper gives an idea of the user’s needs and requirements and shows how the project solves the problem with augmented reality game design. The goal of the project is to design a game for autistic children that will help them learn the abstract concept of shapes and colours. The Digital game-based learning methodology (DGBL) is used in developing the game. The paper consists of the design rules that have been followed in designing for better interaction along with hardware and software architecture describing the flow of the project. Also, at last, the test and evaluation and 8 users have been done by using the System Usability Scale (SUS) tool. The application has been proven to be helpful for children along with parents/therapists to achieve the goal to make children interact and communicate freely, increase focus, and learn the abstract concepts of shapes and colour easily.

Augmented Reality Game for Children with Autism Spectrum Disorder

Mario Covarrubias.;Mehta S.;
2022-01-01

Abstract

Games play an important role in the development of children. Especially when it comes to children with special needs like autism, it is important to have a different approach when it comes to learning. Shapes and colours are the most important fundamental skills that help in the recognition of objects around and help with letters and words. Balloon Pop is an application that is designed keeping in mind the requirements of children diagnosed with autism. The paper gives an idea of the user’s needs and requirements and shows how the project solves the problem with augmented reality game design. The goal of the project is to design a game for autistic children that will help them learn the abstract concept of shapes and colours. The Digital game-based learning methodology (DGBL) is used in developing the game. The paper consists of the design rules that have been followed in designing for better interaction along with hardware and software architecture describing the flow of the project. Also, at last, the test and evaluation and 8 users have been done by using the System Usability Scale (SUS) tool. The application has been proven to be helpful for children along with parents/therapists to achieve the goal to make children interact and communicate freely, increase focus, and learn the abstract concepts of shapes and colour easily.
2022
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
978-3-031-08647-2
978-3-031-08648-9
Augmented reality
Autism
Balloon pop
Children
Game
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1233163
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? 0
social impact