The Monza Park, with its more than 7 square meters of green area divided between lawn and woods, its 110,000 tall trees, its 13 farmhouses, 3 historic villas, 13 m of fences and 90,000 visitors on spring Sundays, represents an irreplaceable source of wellness and sustainability for those who live near it. The pandemic situation of the 20s and 21s by reducing the movements and the possibility of coexistence of a large public in an open space has suggested the possibility of new forms of use and interaction of the same, even remotely, reproducing Virtual and Augmented Reality experiences. With this paper, the authors intend to illustrate a workflow from Scan to VR and AR applications, taking advantage of the opportunity to explore digital acquisitions and additional materials available and functional to convey the values and importance of open space and historical monuments immersed in them. The VR/AR experiences have been structured for navigation from the scale of architectural detail to the environmental one, which effectively ensures the fruition of one of the most significant and large historical walled parks in Europe. An unprecedented and still unique park made up of woods, meadows, cultivated fields, the Lambro, the farmhouses and villas, the mills inserted in an apparently natural but carefully designed environment.

Virtual reconstruction from scan to VR of architecture and landscape of a monumental park

C. Bolognesi;F. Fiorillo
2022-01-01

Abstract

The Monza Park, with its more than 7 square meters of green area divided between lawn and woods, its 110,000 tall trees, its 13 farmhouses, 3 historic villas, 13 m of fences and 90,000 visitors on spring Sundays, represents an irreplaceable source of wellness and sustainability for those who live near it. The pandemic situation of the 20s and 21s by reducing the movements and the possibility of coexistence of a large public in an open space has suggested the possibility of new forms of use and interaction of the same, even remotely, reproducing Virtual and Augmented Reality experiences. With this paper, the authors intend to illustrate a workflow from Scan to VR and AR applications, taking advantage of the opportunity to explore digital acquisitions and additional materials available and functional to convey the values and importance of open space and historical monuments immersed in them. The VR/AR experiences have been structured for navigation from the scale of architectural detail to the environmental one, which effectively ensures the fruition of one of the most significant and large historical walled parks in Europe. An unprecedented and still unique park made up of woods, meadows, cultivated fields, the Lambro, the farmhouses and villas, the mills inserted in an apparently natural but carefully designed environment.
2022
DIALOGHI / DIALOGUES • visioni e visualità / visions and visuality: Testimoniare Comunicare Sperimentare / Witnessing Communicating Experimenting
9788835141938
Active/passive sensor, laser scanning, photogrammetry, cultural heritage, AR/VR
File in questo prodotto:
File Dimensione Formato  
1365-1373_Bolognesi-Fiorillo.pdf

accesso aperto

: Publisher’s version
Dimensione 3.35 MB
Formato Adobe PDF
3.35 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1224327
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact