VR (Virtual Reality) technology has been applied to teaching/learning in many contexts. Our interest focuses on applying VR in design studies, allowing students to experience craft (technical aspects, tools, and methods), providing advanced means and methods for learning, and enabling the recovery and renewal of crafting and making. VR technology is used to simulate the space environment and technological process in the production process. Students will be brought into the simulated environment through different sensing devices so that they can operate the objects in the virtual world, which can enhance their feelings, and deepen their understanding of traditional technology. Then they will better learn and create. Through survey sections, we can achieve an understanding of students’ experience of VR for craft and the enhancement of the teaching effect in a product design course. Finally, we can increase the inheritance and development of traditional skills among young people in the future.

Promoting a Teaching Platform for “Traditional Skills C Virtual Reality Technology”.

M. R. Ferrara
2022-01-01

Abstract

VR (Virtual Reality) technology has been applied to teaching/learning in many contexts. Our interest focuses on applying VR in design studies, allowing students to experience craft (technical aspects, tools, and methods), providing advanced means and methods for learning, and enabling the recovery and renewal of crafting and making. VR technology is used to simulate the space environment and technological process in the production process. Students will be brought into the simulated environment through different sensing devices so that they can operate the objects in the virtual world, which can enhance their feelings, and deepen their understanding of traditional technology. Then they will better learn and create. Through survey sections, we can achieve an understanding of students’ experience of VR for craft and the enhancement of the teaching effect in a product design course. Finally, we can increase the inheritance and development of traditional skills among young people in the future.
2022
Human Factors in Virtual Environments and Game Design
Craft skills, Virtual reality technology, Product design education
File in questo prodotto:
File Dimensione Formato  
Ban_Ferrara 2022. 978-1-958651-26-1_14.pdf

accesso aperto

Descrizione: Full paper
: Publisher’s version
Dimensione 658.52 kB
Formato Adobe PDF
658.52 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1221845
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact