A workflow for editing and rendering 360° images (also called spherical or equirectangular images) is illustrated and discussed. The aim was to develop a novel procedure able to overcome limitations induced by deformations in images acquired with low-cost 360° cameras. Editing and rendering are carried on equirectangular projections using a dynamic procedure that turns images into traditional central perspectives, enabling the user to change viewing directions, modify digital content, and store the changes in the original files. Integration of the rendered projections with traditional outputs of digital recording operations as well as other deliverables of the architectural restoration project is also discussed. Finally, the development of a web-GIS application that stores and shares multiple deliverables (including the newly proposed renders) is presented.

RENDERING EQUIRECTANGULAR PROJECTIONS ACQUIRED WITH LOW-COST 360° CAMERAS

Barazzetti L.;Oteri A. M.;Pellicano' R.;Santoro A.;Valiante C.
2022-01-01

Abstract

A workflow for editing and rendering 360° images (also called spherical or equirectangular images) is illustrated and discussed. The aim was to develop a novel procedure able to overcome limitations induced by deformations in images acquired with low-cost 360° cameras. Editing and rendering are carried on equirectangular projections using a dynamic procedure that turns images into traditional central perspectives, enabling the user to change viewing directions, modify digital content, and store the changes in the original files. Integration of the rendered projections with traditional outputs of digital recording operations as well as other deliverables of the architectural restoration project is also discussed. Finally, the development of a web-GIS application that stores and shares multiple deliverables (including the newly proposed renders) is presented.
2022
9TH INTERNATIONAL WORKSHOP 3D-ARCH 3D VIRTUAL RECONSTRUCTION AND VISUALIZATION OF COMPLEX ARCHITECTURES
360°
Digital twins
Editing
Low-cost sensor
Rendering
Virtual reality
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1214438
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