The assessment of resilience for the Built Environment (BE) and humans exposed to SUdden Onset and SLow Onset Disasters (SUOD and SLOD) is possible when simulations are performed to predict and analyze what can succeed, and awareness and preparedness are consolidated among human users. These two steps require the representation of the Built Environment (BE), in its spatial, geometric and informative features, in order to be perceived by users. Nevertheless, different objectives and available economic, hardware/software and human resources will determine the selection of the methodological workflow and the software products chain. Thus, the research examines disruptive technologies for the creation of Digital Built Environments to highlight the potentialities of Virtual Reality in improving expert knowledge acquisition and awareness gathering. Particularly, the use of Digital Models, BIM and Virtual Tour based, supports analytical and parametric simulations and pervasive training, respectively. This last objective can be perceived through smart and inclusive Digital solutions, mostly shared via web applications, to reach a wider audience.

Built Environments Prone to Sudden and Slow Onset Disasters: From Taxonomy Towards Approaches for Pervasive Training of Users

Fatiguso, Fabio;Blanco, Juan Diego;Salvalai, Graziano;
2021-01-01

Abstract

The assessment of resilience for the Built Environment (BE) and humans exposed to SUdden Onset and SLow Onset Disasters (SUOD and SLOD) is possible when simulations are performed to predict and analyze what can succeed, and awareness and preparedness are consolidated among human users. These two steps require the representation of the Built Environment (BE), in its spatial, geometric and informative features, in order to be perceived by users. Nevertheless, different objectives and available economic, hardware/software and human resources will determine the selection of the methodological workflow and the software products chain. Thus, the research examines disruptive technologies for the creation of Digital Built Environments to highlight the potentialities of Virtual Reality in improving expert knowledge acquisition and awareness gathering. Particularly, the use of Digital Models, BIM and Virtual Tour based, supports analytical and parametric simulations and pervasive training, respectively. This last objective can be perceived through smart and inclusive Digital solutions, mostly shared via web applications, to reach a wider audience.
2021
Computational Science and Its Applications – ICCSA 2021
978-3-030-87009-6
978-3-030-87010-2
Built Environment, Digital models, Human awareness, Pervasive training
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1204533
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