The paper provides a support in the definition of COVID- 19 protocols in order to allow the safe re-opening of an educational building. It also derives a reusable approach extendable to other building typologies. The integrated adoption of multiple simulation-oriented technologies is investigated. A case study is considered, where crowd simulation, agent-based simulation and communication tools have been integrated with a hybrid approach. By means of computer games, the adoption of which is within the scope of this paper, end-users can experience school use processes within a virtual environment (1) contrib- uting to the realism of the simulation and (2) obtaining useful information regarding the protocols in force to re- duce COVID-19 risks.
DIGITAL COMMUNICATION TECHNOLOGIES TO SUPPORT END-USERS LEARNING FOR A SAFE RETURN TO SCHOOL DURING COVID-19
Francesco Ferrise;
2021-01-01
Abstract
The paper provides a support in the definition of COVID- 19 protocols in order to allow the safe re-opening of an educational building. It also derives a reusable approach extendable to other building typologies. The integrated adoption of multiple simulation-oriented technologies is investigated. A case study is considered, where crowd simulation, agent-based simulation and communication tools have been integrated with a hybrid approach. By means of computer games, the adoption of which is within the scope of this paper, end-users can experience school use processes within a virtual environment (1) contrib- uting to the realism of the simulation and (2) obtaining useful information regarding the protocols in force to re- duce COVID-19 risks.File | Dimensione | Formato | |
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