Nature has always been a source of inspiration for designers and engineers, through the imitation of biological patterns and structures. This emulating and creative process is nowadays supported by technologies and tools as additive manufacturing and computational design. This paper describes the design and prototyping of a lamp inspired by a plant called Physalis Alkekengi, known as Chinese Lantern. We present the development of an algorithm, based on a computational model from literature, to realize the 2D pattern and leaves. They were then 3D printed to create the structure of the lamp and obtain an aesthetical and symbolic shading effect.
|Titolo:||BIOINSPIRED COMPUTATIONAL DESIGN: A CASE STUDY ON A 3D-PRINTED LAMP BASED ON THE PHYSALIS ALKEKENGI|
|Data di pubblicazione:||2021|
|Appare nelle tipologie:||04.1 Contributo in Atti di convegno|
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