It is known that wherever there is human interaction, there is social influence. Here, we refer to more influential individuals as ‘influencers’, who drive team processes for better or worst. Social influence gives rise to social learning, the propensity of humans to mimic the most influential individuals. As individual learning is affected by the presence of an influencer, so is an individual’s idea generation affected. Examining this phenomenon through a series of human studies would require an enormous amount of time to study both individual and team behaviours that affect design outcomes. Hence this paper provides an agent-based approach to study the effect of influencers during idea generation. This model is supported by the results of two empirical experiments which validate the assumptions and sustain the logic implemented in the model. The results of the model simulation make it possible to examine the impact of influencers on design outcomes, assessed in the form of exploration of design solution space and quality of the solution. The results show that teams with a few prominent influencers generate solutions with limited diversity. Moreover, during idea generation, the behaviour of the teams with uniform distribution of influence is regulated by their team members’ self-efficacy.

Influencers in Design Teams: A Computational Framework to Study their Impact on Idea Generation

Harshika Singh;Gaetano Cascini;
2021-01-01

Abstract

It is known that wherever there is human interaction, there is social influence. Here, we refer to more influential individuals as ‘influencers’, who drive team processes for better or worst. Social influence gives rise to social learning, the propensity of humans to mimic the most influential individuals. As individual learning is affected by the presence of an influencer, so is an individual’s idea generation affected. Examining this phenomenon through a series of human studies would require an enormous amount of time to study both individual and team behaviours that affect design outcomes. Hence this paper provides an agent-based approach to study the effect of influencers during idea generation. This model is supported by the results of two empirical experiments which validate the assumptions and sustain the logic implemented in the model. The results of the model simulation make it possible to examine the impact of influencers on design outcomes, assessed in the form of exploration of design solution space and quality of the solution. The results show that teams with a few prominent influencers generate solutions with limited diversity. Moreover, during idea generation, the behaviour of the teams with uniform distribution of influence is regulated by their team members’ self-efficacy.
2021
agent-based approach, collaborative design, design outcomes, exploration, idea generation, influencers., quality
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1186762
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