Checking-in various venues in our surrounding environment via location-based apps like foursquare is becoming more and more popular, this behaviour makes people share some 'bits' of their location with their friends. Exploiting this trend in a Human Computation fashion to collect information about urban environments is the aim of the Urbanopoly Android app - a social, mobile and location-based Game with a Purpose designed around the idea of the 'monopoly' board game. In this paper, we illustrate the main design choices for Urbanopoly - including the use of social media like Facebook in the context of a Human Computation approach - and we explain the game play. © 2012 IEEE.

Urbanopoly - A social and location-based game with a purpose to crowdsource your urban data

Cerizza D.;Corubolo M.;Valle Emanuele.;
2012-01-01

Abstract

Checking-in various venues in our surrounding environment via location-based apps like foursquare is becoming more and more popular, this behaviour makes people share some 'bits' of their location with their friends. Exploiting this trend in a Human Computation fashion to collect information about urban environments is the aim of the Urbanopoly Android app - a social, mobile and location-based Game with a Purpose designed around the idea of the 'monopoly' board game. In this paper, we illustrate the main design choices for Urbanopoly - including the use of social media like Facebook in the context of a Human Computation approach - and we explain the game play. © 2012 IEEE.
2012
Proceedings - 2012 ASE/IEEE International Conference on Privacy, Security, Risk and Trust and 2012 ASE/IEEE International Conference on Social Computing, SocialCom/PASSAT 2012
978-1-4673-5638-1
978-0-7695-4848-7
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1186070
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