This study aims to enrich the knowledge of the monument Arco della Pace in Milan, surveying and modelling the sculpture that crowns the upper part of the building. The statues and the decorative apparatus are recorded with the photogrammetric technique using both a terrestrial camera and an Unmanned Aerial Vehicle (UAV). Research results and performance are oriented to improve computer vision and image processing integration with Unmanned Aerial System (UAS) photogrammetric data to enhance interactivity and information sharing between user and digital heritage models. The vast number of images captured from terrestrial and aerial photogrammetry will also permit to use of the Historic Building Information Modelling (HBIM) model in an eXtended Reality (XR) project developed ad-hoc, allowing different types of users (professionals, non-expert users, virtual tourists, and students) and devices (mobile phones, tablets, PCs, VR headsets) to access details and information that are not visible from the ground.

Computer Vision Meets Image Processing and UAS PhotoGrammetric Data Integration: From HBIM to the eXtended Reality Project of Arco della Pace in Milan and Its Decorative Complexity

Banfi, Fabrizio;Mandelli, Alessandro
2021-01-01

Abstract

This study aims to enrich the knowledge of the monument Arco della Pace in Milan, surveying and modelling the sculpture that crowns the upper part of the building. The statues and the decorative apparatus are recorded with the photogrammetric technique using both a terrestrial camera and an Unmanned Aerial Vehicle (UAV). Research results and performance are oriented to improve computer vision and image processing integration with Unmanned Aerial System (UAS) photogrammetric data to enhance interactivity and information sharing between user and digital heritage models. The vast number of images captured from terrestrial and aerial photogrammetry will also permit to use of the Historic Building Information Modelling (HBIM) model in an eXtended Reality (XR) project developed ad-hoc, allowing different types of users (professionals, non-expert users, virtual tourists, and students) and devices (mobile phones, tablets, PCs, VR headsets) to access details and information that are not visible from the ground.
2021
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1180535
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