The massive presence of plastic in the oceans, both in the form of large debris and micro-plastic, is raising global concern due to its severe effects on the marine environment and fauna, causing loss of biodiversity and potentially threatening human health. Even though this is due to poor waste management, the great production and consumption of single-use plastic is a significant exacerbating factor. Despite policies and bans can be effective measures, there is also the need to raise consumers' awareness, so they can make more sustainable choices when purchasing, using and dismissing products. In particular, educating young citizens and encouraging them to engage in proenvironmental behaviors is a fundamental task to reach this goal. In this work, we present "Contact from the future", a digital game on plastic pollution for children, to create awareness and stimulate pro-environmental behaviors, discussing the definition of objectives and requirements, as well as the design and development of the application.

Design of a serious game for children to raise awareness on plastic pollution and promoting proenvironmental behaviors

Giulia Wally Scurati;Francesco Ferrise
2021-01-01

Abstract

The massive presence of plastic in the oceans, both in the form of large debris and micro-plastic, is raising global concern due to its severe effects on the marine environment and fauna, causing loss of biodiversity and potentially threatening human health. Even though this is due to poor waste management, the great production and consumption of single-use plastic is a significant exacerbating factor. Despite policies and bans can be effective measures, there is also the need to raise consumers' awareness, so they can make more sustainable choices when purchasing, using and dismissing products. In particular, educating young citizens and encouraging them to engage in proenvironmental behaviors is a fundamental task to reach this goal. In this work, we present "Contact from the future", a digital game on plastic pollution for children, to create awareness and stimulate pro-environmental behaviors, discussing the definition of objectives and requirements, as well as the design and development of the application.
2021
human computer interfaces/interactions, virtual and augmented reality environments, virtual prototyping
File in questo prodotto:
File Dimensione Formato  
Designofaseriousgameforchildrentoraiseawarenessonplasticpollutionandpromotingpro-environmentalbehaviors_final_correct.pdf

accesso aperto

: Pre-Print (o Pre-Refereeing)
Dimensione 1.32 MB
Formato Adobe PDF
1.32 MB Adobe PDF Visualizza/Apri
jcise_21_6_064502.pdf

Accesso riservato

: Publisher’s version
Dimensione 1.42 MB
Formato Adobe PDF
1.42 MB Adobe PDF   Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1161074
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 18
  • ???jsp.display-item.citation.isi??? 8
social impact