This paper presents the design and evaluation of IMAGINE, a novel interactive immersive smart space for embodied learning. In IMAGINE children use full-body movements and gestures to interact with multimedia educational contents projected on the wall and on the floor, while synchronized light effects enhance immersivity. A controlled study performed at a primary school with 48 children aged 6-8 highlights the educational potential of an immersive embodied solution, also compared to traditional teaching methods, and draws some implications for smart-space technology adoption in educational contexts.

Embodied Learning in Immersive Smart Spaces

Gelsomini, Mirko;Leonardi, Giulia;Garzotto, Franca
2020-01-01

Abstract

This paper presents the design and evaluation of IMAGINE, a novel interactive immersive smart space for embodied learning. In IMAGINE children use full-body movements and gestures to interact with multimedia educational contents projected on the wall and on the floor, while synchronized light effects enhance immersivity. A controlled study performed at a primary school with 48 children aged 6-8 highlights the educational potential of an immersive embodied solution, also compared to traditional teaching methods, and draws some implications for smart-space technology adoption in educational contexts.
2020
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20)
9781450367080
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1159051
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