The world of contemporary materials presents a great variety of choice for material solutions. The materials, from passive entities to choose from, have become active elements that participate entirely in the design process, becoming objects of the project themselves. Starting from the shelves of the material library, where the samples are only closed and catalogued, the samples of the materials have gone on to be considered the main protagonists of the design process and the experimentation guided by design. Besides, the designers have shown that they want to be more and more independent in the design and prototyping of self-produced material solutions. They no longer want to depend totally on other professional figures such as engineers and chemists mainly, to get their hands-on and experiment with the materials. The phenomenon of self-production of materials by designers that have appeared in recent years has been formalized in the DIY-Materials approach which today leads to the development of original and innovative material solutions to which companies also look with interest (Rognoli et al., 2015). The materiality of the world where we live is changing under the influence of technological advancement and social requirements. The diffusion of the Open source and the spreading of fab labs, workshops, and platforms for experimentation and prototyping, the democratization of technological practices is conducting to easier access to data and technologies both owned, through cheap and flexible tools, and shared, also for non-specialized users. As a result, the design is becoming computational and interactive, exploring trans-disciplinary approaches, and merging with computer engineering and biology (Parisi et al., 2018).

Dynamism as an emerging materials experience for ICS Material

V. Rognoli
2020-01-01

Abstract

The world of contemporary materials presents a great variety of choice for material solutions. The materials, from passive entities to choose from, have become active elements that participate entirely in the design process, becoming objects of the project themselves. Starting from the shelves of the material library, where the samples are only closed and catalogued, the samples of the materials have gone on to be considered the main protagonists of the design process and the experimentation guided by design. Besides, the designers have shown that they want to be more and more independent in the design and prototyping of self-produced material solutions. They no longer want to depend totally on other professional figures such as engineers and chemists mainly, to get their hands-on and experiment with the materials. The phenomenon of self-production of materials by designers that have appeared in recent years has been formalized in the DIY-Materials approach which today leads to the development of original and innovative material solutions to which companies also look with interest (Rognoli et al., 2015). The materiality of the world where we live is changing under the influence of technological advancement and social requirements. The diffusion of the Open source and the spreading of fab labs, workshops, and platforms for experimentation and prototyping, the democratization of technological practices is conducting to easier access to data and technologies both owned, through cheap and flexible tools, and shared, also for non-specialized users. As a result, the design is becoming computational and interactive, exploring trans-disciplinary approaches, and merging with computer engineering and biology (Parisi et al., 2018).
2020
Emerging Materials & Technologies. New approaches in Design Teaching Methods on four exemplified areas
9788835104513
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1145652
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