Describing how game and montage act specifically on didactics of architecture. The author deals with this, and afterwards with the reasons why game and montage are taken on in didactics. The exercises presented come from the Architectural Design Studio 2 of the Politecnico di Milano. They are aimed at students of the second year of the Bachelor of Science degree and have the city of Venice as their field of application. Venice seemed the only city capable of hosting “textual” experiments. Reality remains out of the exercise. However, the essay also is about: Gianni Rodari, the 2019 Biennale, the avant-garde game and again about Mark Fisher and the montage as a symbolic form of late capitalism; finally, of a return to the “demon” of geometry.
"Montage, mon beau souci"
elvio manganaro
2020-01-01
Abstract
Describing how game and montage act specifically on didactics of architecture. The author deals with this, and afterwards with the reasons why game and montage are taken on in didactics. The exercises presented come from the Architectural Design Studio 2 of the Politecnico di Milano. They are aimed at students of the second year of the Bachelor of Science degree and have the city of Venice as their field of application. Venice seemed the only city capable of hosting “textual” experiments. Reality remains out of the exercise. However, the essay also is about: Gianni Rodari, the 2019 Biennale, the avant-garde game and again about Mark Fisher and the montage as a symbolic form of late capitalism; finally, of a return to the “demon” of geometry.File | Dimensione | Formato | |
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FAM 51 Montage mon beau souci.pdf
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