This article explores the possibility of utilizing a game engine to support the description of construction solutions aimed to self-builders. The results of this experimentation strengthen the hypothesis that game engines would worth to be made a part of the arsenal of resources available to designers for supporting the description of designed objects. In the presented case study, the use of the game engine has allowed the creation of a soft-ware application giving users the ability to navigate interactively the construction procedures by choosing the pace of their exploration and their viewpoints during the work phases.

Utilization of open-source game engines for the description of construction systems suited to self-building

Gian Luca Brunetti
2019

Abstract

This article explores the possibility of utilizing a game engine to support the description of construction solutions aimed to self-builders. The results of this experimentation strengthen the hypothesis that game engines would worth to be made a part of the arsenal of resources available to designers for supporting the description of designed objects. In the presented case study, the use of the game engine has allowed the creation of a soft-ware application giving users the ability to navigate interactively the construction procedures by choosing the pace of their exploration and their viewpoints during the work phases.
TECHNE
game engines
open source
3D-modelling
Blender
self-building
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11311/1126201
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