Interacting with artefacts allows the reception of information through the senses that, combined with personal perception, evolves into the so-called experiential knowledge. In this perspective product designers have a huge responsibility in managing the experience of the final user with products. Before defining a concept, it can be useful to let designers interact with materials (conventional and smart) in order to improve the end user’s experiential knowledge. The aim of the project is to investigate how a direct experience with materials can be translated into quick concepts. Thus, it has been designed a multisensory space to let designer directly translate their impressions into sketches, improving material selection by having a first-hand approach on materials expression analysis.
Smart materials experience room
F. Papile;A. Marinelli;B. Del Curto
2019-01-01
Abstract
Interacting with artefacts allows the reception of information through the senses that, combined with personal perception, evolves into the so-called experiential knowledge. In this perspective product designers have a huge responsibility in managing the experience of the final user with products. Before defining a concept, it can be useful to let designers interact with materials (conventional and smart) in order to improve the end user’s experiential knowledge. The aim of the project is to investigate how a direct experience with materials can be translated into quick concepts. Thus, it has been designed a multisensory space to let designer directly translate their impressions into sketches, improving material selection by having a first-hand approach on materials expression analysis.File | Dimensione | Formato | |
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Smart materials experience room.pdf
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