In this paper we present insights drawn from recent research projects aimed at developing visualization and gamification tools to stimulate individual behaviour change and promote energy and water saving. We address both the design of resource-saving programmes and the methodologies to assess their effectiveness. We conclude by presenting a vision for the future and discussing open issues that could lead future research directions in the field of behavioural change approaches to resource sustainability.
Visualizing and gamifying consumption data for resource saving: challenges, lessons learnt and a research agenda for the future
Piero Fraternali;Francesca Cellina;Sergio Luis Herrera Gonzalez;Chiara Pasini;Cristina Rottondi;Andrea Emilio Rizzoli
2019-01-01
Abstract
In this paper we present insights drawn from recent research projects aimed at developing visualization and gamification tools to stimulate individual behaviour change and promote energy and water saving. We address both the design of resource-saving programmes and the methodologies to assess their effectiveness. We conclude by presenting a vision for the future and discussing open issues that could lead future research directions in the field of behavioural change approaches to resource sustainability.File in questo prodotto:
File | Dimensione | Formato | |
---|---|---|---|
Visualizing_and_gamifying_consumption_data.pdf
accesso aperto
Descrizione: Visualizing and gamifying consumption data for resource saving: challenges, lessons learnt and a research agenda for the future
:
Post-Print (DRAFT o Author’s Accepted Manuscript-AAM)
Dimensione
160.82 kB
Formato
Adobe PDF
|
160.82 kB | Adobe PDF | Visualizza/Apri |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.