Energy eciency requires a behavioral shift towards sustainable consumption. Such a change can be supported by persuasive IT applications, which employ a variety of stimuli to increase the energy literacy and awareness of consumers. We describe FunergyAR, an Augmented Reality digital game targeting children and their families. FunergyAR incorporates Computer Vision and Augmented Reality components within traditional game mechanics and can be used either in a standalone manner or together with Funergy, a card game designed for improving energy savvy behaviors in children.

An augmented reality game for energy awareness

Piero Fraternali;Sergio Luis Herrera Gonzalez
2019-01-01

Abstract

Energy eciency requires a behavioral shift towards sustainable consumption. Such a change can be supported by persuasive IT applications, which employ a variety of stimuli to increase the energy literacy and awareness of consumers. We describe FunergyAR, an Augmented Reality digital game targeting children and their families. FunergyAR incorporates Computer Vision and Augmented Reality components within traditional game mechanics and can be used either in a standalone manner or together with Funergy, a card game designed for improving energy savvy behaviors in children.
2019
COMPUTER VISION SYSTEMS (ICVS 2019)
Augmented Reality, Serious Games, Energy Awareness.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1107683
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