The book gathers peer-reviewed papers presented at the 18th International Conference on Geometry and Graphics (ICGG), held in Milan, Italy, on August 3-7, 2018. The spectrum of papers range from theoretical research to applications, including education, in several fields of science, technology and arts. The ICGG 2018 mainly focused on the following topics and subtopics: Theoretical Graphics and Geometry (Geometry of Curves and Surfaces, Kinematic and Descriptive Geometry, Computer Aided Geometric Design), Applied Geometry and Graphics (Modeling of Objects, Phenomena and Processes, Applications of Geometry in Engineering, Art and Architecture, Computer Animation and Games, Graphic Simulation in Urban and Territorial Studies), Engineering Computer Graphics (Computer Aided Design and Drafting, Computational Geometry, Geometry and Solid Modeling, Image Synthesis, Pattern Recognition, Digital Image Processing), Graphics Education (Education Technology Research, Multimedia Educational Software Development, E-Learning, Virtual Reality, Educational Systems, Educationsl Software Development Tools, MOOCs), Geometry and Graphics in History (Concepts of Space and Geometry, Development of Geometry and Graphics, Treatises and Manuals, Masters and Pioneers). Given its breadth of coverage, the book introduces engineers, architects and designers interested in computer applications, graphics and geometry to the latest advances in the field, with a particular focus on science, the arts and mathematics education.

ICGG 2018 - Proceedings of the 18th International Conference on Geometry and Graphics - 40th Anniversary - Milan, Italy, August 3-7, 2018 - 2 Volumes

L. Cocchiarella
2019-01-01

Abstract

The book gathers peer-reviewed papers presented at the 18th International Conference on Geometry and Graphics (ICGG), held in Milan, Italy, on August 3-7, 2018. The spectrum of papers range from theoretical research to applications, including education, in several fields of science, technology and arts. The ICGG 2018 mainly focused on the following topics and subtopics: Theoretical Graphics and Geometry (Geometry of Curves and Surfaces, Kinematic and Descriptive Geometry, Computer Aided Geometric Design), Applied Geometry and Graphics (Modeling of Objects, Phenomena and Processes, Applications of Geometry in Engineering, Art and Architecture, Computer Animation and Games, Graphic Simulation in Urban and Territorial Studies), Engineering Computer Graphics (Computer Aided Design and Drafting, Computational Geometry, Geometry and Solid Modeling, Image Synthesis, Pattern Recognition, Digital Image Processing), Graphics Education (Education Technology Research, Multimedia Educational Software Development, E-Learning, Virtual Reality, Educational Systems, Educationsl Software Development Tools, MOOCs), Geometry and Graphics in History (Concepts of Space and Geometry, Development of Geometry and Graphics, Treatises and Manuals, Masters and Pioneers). Given its breadth of coverage, the book introduces engineers, architects and designers interested in computer applications, graphics and geometry to the latest advances in the field, with a particular focus on science, the arts and mathematics education.
2019
Springer International Publishing AG, part of Springer Nature 2019
978-3-319-95587-2
978-3-319-95588-9
ICGG2018, Geometry and Graphics, Theoretical Graphics and Geometry Applied Geometry and Graphics, Engineering Computer Graphics, Graphics Education, Geometry and Graphics in History
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1072338
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