This paper adopts Virtual and Augmented reality experiences to be enjoyed in a historical place as tools and bust for the knowledge and dissemination of the culture of a landscape. The development of this virtual pipeline is focused on some Neoclassical architecture built in the monumental park of the Reggia of Monza and considers the semantic modeling of the digital survey to support a virtualized and augmented environment for culture production and culture dissemination. The workflow described regards: construction of semantic relations between the various architectures of the case history; survey of the same buildings with advanced technologies; modeling of point clouds to create parametric 3D models of the existing through digital modeling of elements and buildings; experiments of virtual environments; experiences of augmented reality. It considers the buildings as virtual hubs to describe their history and the landscape they set up, where one is related to the other in the same Park by perspective green paths as a spread museum; the aim is a fruition renewed by immersive realities to be enjoyed in situ brought to public, to smart users, for a better knowledge of Cultural Heritage. Due to the integration and interoperability among different technologies many issues grow during the research,and it considers them steps necessary to be investigated.

Digital Workflow for Virtual and Augmented Visit of Architecture

Cecilia Maria Bolognesi
2018-01-01

Abstract

This paper adopts Virtual and Augmented reality experiences to be enjoyed in a historical place as tools and bust for the knowledge and dissemination of the culture of a landscape. The development of this virtual pipeline is focused on some Neoclassical architecture built in the monumental park of the Reggia of Monza and considers the semantic modeling of the digital survey to support a virtualized and augmented environment for culture production and culture dissemination. The workflow described regards: construction of semantic relations between the various architectures of the case history; survey of the same buildings with advanced technologies; modeling of point clouds to create parametric 3D models of the existing through digital modeling of elements and buildings; experiments of virtual environments; experiences of augmented reality. It considers the buildings as virtual hubs to describe their history and the landscape they set up, where one is related to the other in the same Park by perspective green paths as a spread museum; the aim is a fruition renewed by immersive realities to be enjoyed in situ brought to public, to smart users, for a better knowledge of Cultural Heritage. Due to the integration and interoperability among different technologies many issues grow during the research,and it considers them steps necessary to be investigated.
2018
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2018
978-3-030-01764-4
HBIM 3D models Virtual augmented environment
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1069595
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