The research method, in this specific case, is structured on four main ecologies: Space, Identity, Policy and Program. Following this approach, in the abandoned Milanese area of Scalo Porta Romano the objective was to address different points of view, multiple scales and cross-disciplinary insights. The Policy was concerned about articulating stakeholders into policies that are not generic and can activate the area. Program is about flexibility on short and long term that calibrates the different rhythms of the agriculture, the city and the needs of the society. The Space pillar evolved from the existing layers that structured the area and became the support of the new modular Interventions. The social analysis carried in the Identity pillar clearly states the importance of giving solutions that have impact both on local and global scale regarding the need of housing (social, temporary), services and cultural education. Inside the research, the ‘Identity’ point of view was the part of the research supported by a team of psychosociologists and proofed to be the one aiming to activate and support a synergy between all possible, present and future identities that are present in the contemporary city. The question we arrive to now is: how can we understand, engage and co-design with multicultural users in a sustainable way? Is the game a possible way?

(Con)temporary living. The Identity Game

GHIBUSI, ROXANA MADALINA
2018-01-01

Abstract

The research method, in this specific case, is structured on four main ecologies: Space, Identity, Policy and Program. Following this approach, in the abandoned Milanese area of Scalo Porta Romano the objective was to address different points of view, multiple scales and cross-disciplinary insights. The Policy was concerned about articulating stakeholders into policies that are not generic and can activate the area. Program is about flexibility on short and long term that calibrates the different rhythms of the agriculture, the city and the needs of the society. The Space pillar evolved from the existing layers that structured the area and became the support of the new modular Interventions. The social analysis carried in the Identity pillar clearly states the importance of giving solutions that have impact both on local and global scale regarding the need of housing (social, temporary), services and cultural education. Inside the research, the ‘Identity’ point of view was the part of the research supported by a team of psychosociologists and proofed to be the one aiming to activate and support a synergy between all possible, present and future identities that are present in the contemporary city. The question we arrive to now is: how can we understand, engage and co-design with multicultural users in a sustainable way? Is the game a possible way?
Suspended Living in Temporary Space.
978-88-6242-320-5
Multicultural, Cross-disciplinary, Identity, (con)Temporary, Game-playing
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1058712
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