DROP! is a card game developed by the SmartH2O research consortium, funded by the European FP7 Program. Its goal is to engage people in using a gamified platform which offers a wide set of activities aimed at triggering water saving actions. The game has not been designed as a learning tool but a sort of "fun bridge" to enter the SmartH2O gamified portal and discover how to reduce our daily water consumption. Based on the water saving results achieved with SmartH2O (up to 21% reduction in the case study performed in the city of Valencia) the transfer of the successful approach to the energy domain is being undertaken in a new European project named enCOMPASS, which aims at developing solutions that enable users to save energy without causing a negative impact on their daily quality of life. The project is developing new tools to collect and visualize energy consumption data and to provide personalized recommendations for energy saving in test areas involving schools and public buildings. In conjunction to the tools, a game will also be developed: FUNERGY. In this contribution we present the game concept and lessons learned from the DROP! game for water saving and the first ideas for its adaptation to the energy domain.

DROP and FUNERGY: Two gamified learning projects for water and energy conservation

Fraternali, Piero;Rizzoli, Andrea-Emilio;Rottondi, Cristina
2017

Abstract

DROP! is a card game developed by the SmartH2O research consortium, funded by the European FP7 Program. Its goal is to engage people in using a gamified platform which offers a wide set of activities aimed at triggering water saving actions. The game has not been designed as a learning tool but a sort of "fun bridge" to enter the SmartH2O gamified portal and discover how to reduce our daily water consumption. Based on the water saving results achieved with SmartH2O (up to 21% reduction in the case study performed in the city of Valencia) the transfer of the successful approach to the energy domain is being undertaken in a new European project named enCOMPASS, which aims at developing solutions that enable users to save energy without causing a negative impact on their daily quality of life. The project is developing new tools to collect and visualize energy consumption data and to provide personalized recommendations for energy saving in test areas involving schools and public buildings. In conjunction to the tools, a game will also be developed: FUNERGY. In this contribution we present the game concept and lessons learned from the DROP! game for water saving and the first ideas for its adaptation to the energy domain.
Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017
9781911218562
Card game; Energy conservation; Gamified web portal; Water conservation; Software; Computer Graphics and Computer-Aided Design; Computer Networks and Communications; Artificial Intelligence; Human-Computer Interaction; Control and Systems Engineering; 3304
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11311/1058517
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