In the last two decades, the digital revolution has become one of the defining aspects of our current era, to the point that nowadays it is largely regarded as the basis onto which the so called knowledge economy has been building upon. As a matter of fact, the widespread availability of powerful and always cheaper tech devices has allowed the development of Virtual Reality (VR) and Augmented Reality (AR) techniques and applications, opening to new possibilities and solutions in common practices. The core difference between these two is represented by the fact that AR focuses on bringing virtual object and information into real-world environment, whereas VR includes the user into a completely virtual world. The fields of application for these technologies are evolving both in quantity and quality, and despite the fact that they are usually advertised as the new frontier for the entertainment industry, they might eventually play a major role also in other fields, such as design, education and even healthcare. Focusing on healthcare, in recent years many researchers have committed to the development of educational and academic applications for training both students and specialists during difficult patient-specific procedures.
An Augmented Reality Approach to Visualize Biomedical Images
L. Bergonzi;G. Colombo;D. F. Redaelli;LORUSSO, MARCELLO
2018-01-01
Abstract
In the last two decades, the digital revolution has become one of the defining aspects of our current era, to the point that nowadays it is largely regarded as the basis onto which the so called knowledge economy has been building upon. As a matter of fact, the widespread availability of powerful and always cheaper tech devices has allowed the development of Virtual Reality (VR) and Augmented Reality (AR) techniques and applications, opening to new possibilities and solutions in common practices. The core difference between these two is represented by the fact that AR focuses on bringing virtual object and information into real-world environment, whereas VR includes the user into a completely virtual world. The fields of application for these technologies are evolving both in quantity and quality, and despite the fact that they are usually advertised as the new frontier for the entertainment industry, they might eventually play a major role also in other fields, such as design, education and even healthcare. Focusing on healthcare, in recent years many researchers have committed to the development of educational and academic applications for training both students and specialists during difficult patient-specific procedures.File | Dimensione | Formato | |
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