Living in a highly mediated world, we are witnessing the rise of new consumption behaviour and the spread of multichannel narrative forms. A scenario in which audiences enter vicariously imaginary worlds, exploring the fictional spaces conveyed through multiple channels. Starting with the recognition of the difference between story and storyworld, this article aims to describe the worldbuilding activity, the process of creating imaginary worlds, as a design practice.

Storytelling & Worldmaking: The World-building Activity as a Design Practice

CIANCIA, MARIANA
2016-01-01

Abstract

Living in a highly mediated world, we are witnessing the rise of new consumption behaviour and the spread of multichannel narrative forms. A scenario in which audiences enter vicariously imaginary worlds, exploring the fictional spaces conveyed through multiple channels. Starting with the recognition of the difference between story and storyworld, this article aims to describe the worldbuilding activity, the process of creating imaginary worlds, as a design practice.
2016
The Pearl Diver. The Designer as Storyteller. DESIS Philosophy Talks: Storytelling & Design for Social Innovation.
978-88-941673-6-8
Transmedia
Storyworld
World-Building
Design Practice
File in questo prodotto:
File Dimensione Formato  
ThePearlDiver_Ciancia.pdf

accesso aperto

Descrizione: Articolo principale
: Post-Print (DRAFT o Author’s Accepted Manuscript-AAM)
Dimensione 4.74 MB
Formato Adobe PDF
4.74 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/1018867
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact