Living in a highly mediated world, we are witnessing the rise of new consumption behaviour and the spread of multichannel narrative forms. A scenario in which audiences enter vicariously imaginary worlds, exploring the fictional spaces conveyed through multiple channels. Starting with the recognition of the difference between story and storyworld, this article aims to describe the worldbuilding activity, the process of creating imaginary worlds, as a design practice.
Storytelling & Worldmaking: The World-building Activity as a Design Practice
CIANCIA, MARIANA
2016-01-01
Abstract
Living in a highly mediated world, we are witnessing the rise of new consumption behaviour and the spread of multichannel narrative forms. A scenario in which audiences enter vicariously imaginary worlds, exploring the fictional spaces conveyed through multiple channels. Starting with the recognition of the difference between story and storyworld, this article aims to describe the worldbuilding activity, the process of creating imaginary worlds, as a design practice.File in questo prodotto:
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ThePearlDiver_Ciancia.pdf
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