CARDAMONE, LUIGI
 Distribuzione geografica
Continente #
NA - Nord America 1.076
EU - Europa 316
AS - Asia 45
Continente sconosciuto - Info sul continente non disponibili 3
AF - Africa 2
Totale 1.442
Nazione #
US - Stati Uniti d'America 1.066
AT - Austria 58
IT - Italia 58
UA - Ucraina 53
FI - Finlandia 35
DE - Germania 24
SE - Svezia 22
GB - Regno Unito 17
VN - Vietnam 16
CN - Cina 12
ES - Italia 11
IE - Irlanda 11
IN - India 11
CA - Canada 10
NL - Olanda 10
EU - Europa 3
PL - Polonia 3
RU - Federazione Russa 3
BE - Belgio 2
DK - Danimarca 2
FR - Francia 2
JP - Giappone 2
BG - Bulgaria 1
CI - Costa d'Avorio 1
EE - Estonia 1
GR - Grecia 1
HK - Hong Kong 1
HU - Ungheria 1
KR - Corea 1
MU - Mauritius 1
NO - Norvegia 1
SG - Singapore 1
TW - Taiwan 1
Totale 1.442
Città #
Fairfield 153
Woodbridge 114
Chandler 105
Ashburn 93
Houston 88
Wilmington 78
Ann Arbor 64
Seattle 64
Vienna 58
Cambridge 50
Jacksonville 31
Dearborn 19
Helsinki 19
Lawrence 16
Medford 15
Dublin 11
Milan 11
Des Moines 10
Málaga 10
San Diego 10
Dong Ket 9
Beijing 8
Ottawa 8
Amsterdam 6
New York 6
Washington 6
Upper Marlboro 5
Columbus 3
London 3
Auburn Hills 2
Bangalore 2
Boardman 2
Brussels 2
Copenhagen 2
Gold 2
Moscow 2
Nashville 2
Premosello Chiovenda 2
Torino 2
Verona 2
Warsaw 2
Abidjan 1
Acton 1
Atlanta 1
Catania 1
Central District 1
Charlottesville 1
Chiswick 1
Delft 1
Denia 1
Denver 1
Frankfurt am Main 1
Groningen 1
Leamington Spa 1
Lomazzo 1
Mumbai 1
Newark 1
Palo Alto 1
Phoenix 1
Piraeus 1
Portland 1
Princeton 1
Quzhou 1
San Giuliano Milanese 1
Seoul 1
Shanghai 1
Shenzhen 1
Singapore 1
Sliven 1
Taipei 1
Tallinn 1
Tokyo 1
Vedano al Lambro 1
Wagrowiec 1
Totale 1.130
Nome #
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 124
Learning to overtake in TORCS using simple reinforcement learning 117
TrackGen: An interactive track generator for TORCS and Speed-Dreams 114
Interactive evolution for the procedural generation of tracks in a high-end racing game 108
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 93
On-line neuroevolution applied to The Open Racing Car Simulator 90
Searching for the optimal racing line using genetic algorithms 90
Evolving Interesting Maps for a First Person Shooter 86
Learning drivers for TORCS through imitation using supervised methods 86
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 85
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 84
Overtaking opponents with blocking strategies using fuzzy logic 84
Evolving competitive car controllers for racing games with neuroevolution 83
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 82
The 2009 Simulated Car Racing Championship 81
Transfer of driving behaviors across different racing games2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 42
Totale 1.449
Categoria #
all - tutte 4.109
article - articoli 1.372
book - libri 0
conference - conferenze 2.737
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 8.218


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019136 0 0 0 0 0 0 0 0 0 0 66 70
2019/2020336 30 28 6 27 41 36 41 30 48 16 28 5
2020/2021157 19 6 18 8 15 2 17 15 8 17 6 26
2021/2022142 4 32 12 9 5 4 13 12 3 6 16 26
2022/2023254 20 34 7 25 34 25 4 16 44 13 11 21
2023/2024105 9 19 6 13 16 22 10 6 1 3 0 0
Totale 1.449