Cultural Heritage is traditionally associated with long-term values and stable (i.e. not rapidly changing) content; consequently, we are used to thinking that 'editorial products' associated with it have a long life and deserve a long-term, well-planned effort. Most museum catalogues, publications, Web sites and multimedia applications follow this pattern: they need sizable development time, significant effort and proportionately significant financial resources. Recently, a new necessity is slowly emerging, for a number of reasons: budget is shrinking, new opportunities of communication are springing up, technologies and devices are rapidly changing. Therefore, a new approach can be considered: 'instant multimedia' (analogous to 'instant books') means that in a short span of time and with little budget a good quality multimedia application must be produced, possibly aiming for several technological channels (from Web, to mobile devices, to iPod, to information points, to iPhone ...). This investigates the concept of instant multimedia and to identify its basic constituents. Furthermore the paper illustrates a specific paradigm, OneThousandandOneStory, consisting of a design pattern, a workflow, a production method and finally an engine, to generate applications. The paradigm produces high-quality applications that can be delivered as CD-Roms, Information Points, Web sites, Podcasts and, very soon, phone applications. It has been used to generate 11 instant multimedia applications for a variety of partners, including museums, ministries, research teams, and academic institutions. It has been used by College students and, from January 2007, more than three thousand high-school students in Italy will use it to generate their own multimedia narratives about culture and history in their territory.

Instant Multimedia: A New Challenge for Cultural Heritage

DI BLAS, NICOLETTA;PAOLINI, PAOLO
2007-01-01

Abstract

Cultural Heritage is traditionally associated with long-term values and stable (i.e. not rapidly changing) content; consequently, we are used to thinking that 'editorial products' associated with it have a long life and deserve a long-term, well-planned effort. Most museum catalogues, publications, Web sites and multimedia applications follow this pattern: they need sizable development time, significant effort and proportionately significant financial resources. Recently, a new necessity is slowly emerging, for a number of reasons: budget is shrinking, new opportunities of communication are springing up, technologies and devices are rapidly changing. Therefore, a new approach can be considered: 'instant multimedia' (analogous to 'instant books') means that in a short span of time and with little budget a good quality multimedia application must be produced, possibly aiming for several technological channels (from Web, to mobile devices, to iPod, to information points, to iPhone ...). This investigates the concept of instant multimedia and to identify its basic constituents. Furthermore the paper illustrates a specific paradigm, OneThousandandOneStory, consisting of a design pattern, a workflow, a production method and finally an engine, to generate applications. The paradigm produces high-quality applications that can be delivered as CD-Roms, Information Points, Web sites, Podcasts and, very soon, phone applications. It has been used to generate 11 instant multimedia applications for a variety of partners, including museums, ministries, research teams, and academic institutions. It has been used by College students and, from January 2007, more than three thousand high-school students in Italy will use it to generate their own multimedia narratives about culture and history in their territory.
2007
Museums and the Web 2007. Selected Papers from an International Conference
low-cost multimedia; fast development; user experience; storytelling; design
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11311/272138
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