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Anticipating Ethical Issues When Designing Services that Employ Personal Data 1-gen-2019 Varisco L.Pavlovic M.Pillan M.
Social Consensus: Contribution to Design Methods for AI Agents That Employ Personal Data 1-gen-2019 Milica PavlovicMargherita Pillan +
Fashion and Brand Awareness: An Evidence-Based Approach to the Analysis of Distinctive Elements in Communication 1-gen-2020 Giovanni Maria ContiAlessandra MazzolaMartina MottaMargherita Pillan
Sounding the Fuzzy Edge Between Research Insights, Design Hints and Design Concepts 1-gen-2020 Margherita PillanLaura Varisco +
Towards an Architecture Operating as a Bio-Cyber-physical System 1-gen-2020 M. Pillan +
Ambient UX for Cyber-physical Spaces 1-gen-2020 M. Pillan +
Aspects of Ambient UX Design Within Design-to-Robotic-Production and -Operation Processes 1-gen-2020 Margherita Pillan +
Ambient UX Research: User Experience Investigation Through Multimodal Quadrangulation 1-gen-2020 Mandolfo, MarcoPavlovic, MilicaPillan, MargheritaLamberti, Lucio
INFLUENCE OF REALISTIC VIRTUAL ENVIRONMENTS AND HUMANLIKE AVATARS ON PATIENTS WITH SOCIAL PHOBIA 1-gen-2021 M. PillanA. Gallace +
Designing for Self-awareness: Evidence-Based Explorations of Multimodal Stress-Tracking Wearables 1-gen-2021 Chianella, RiccardoMandolfo, MarcoLolatto, RiccardoPillan, Margherita
Experimenting the role of UX design in the definition of gender-sensitive service design policies 1-gen-2022 M. Pillan +
Embracing Human Complexity in Service Design for Inclusive and Sustainable Smart Cities 1-gen-2022 M. Pillan
Framing the change(s) in interaction design 1-gen-2023 Ceconello M.Elli T.Pillan M. +
Speaking in front of cartoon avatars: A behavioral and psychophysiological study on how audience design impacts on public speaking anxiety in virtual environments 1-gen-2023 M. PillanA. Gallace +
How Could People and Communities Contribute to the Energy Transition? Conceptual Maps to Inform, Orient, and Inspire Design Actions and Education 1-gen-2023 Margherita PillanFiammetta CostaValentina Caiola
Remote Cultural Events: Investigating the Usefulness of Live Streaming for Creating Cultural and Social Engagement in Communities of Older Adults 1-gen-2023 Caiola, VPillan, MSpallazzo, D +
Exploring the potentials of wearable devices in research on wellbeing and stress in workplaces. 1-gen-2024 M. PillanI. Ruina
Design for Behavior Change in Design Education. A Case Study 1-gen-2024 M. Pillan
Decoupling the role of verbal and non-verbal audience behavior on public speaking anxiety in virtual reality using behavioral and psychological measures 1-gen-2024 M. MarraM. PillanA. Gallace +
Design for well-being 1-gen-2024 M. PillanI. Ruina
Mostrati risultati da 101 a 120 di 120
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