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Titolo Data di pubblicazione Autori File
Designing the drivers to boost Digital Creativity and enable Digital Maturity 1-gen-2023 maria rita caninacarmen brunoeva monestier
Building sustainability futures: can designing personas help envision future possibilities? 1-gen-2023 Carmen Bruno +
Innovating in the Post-Anthropocene Era: A New Framework for Creativity 1-gen-2023 maria rita caninacarmen bruno +
Exploring the role of personas as a design method in foresight 1-gen-2023 Carmen Bruno +
Futures thinking 1-gen-2022 M. R. CaninaC. BrunoE. Monestier
Design Tools: A reflection towards the definition of a taxonomy 1-gen-2022 Silvia Maria GramegnaCarmen BrunoFrancesca MattioliVanessa MonnaMartina Rossi
Digital maturity 1-gen-2022 M. R. CaninaC. Bruno +
Design for Sustainable Behaviour to Design an Adaptive Climbing Wall 1-gen-2022 M. R. CaninaD. AmandoleseC. Bruno
The Creativity 4.0 framework: outlining the influences on creativity in the digital era 1-gen-2022 C. BrunoM. Canina
Creativity in the Design Process. Exploring the Influences of the Digital Evolution. 1-gen-2022 Carmen Bruno
An Operational Framework of Methods for Designing Ethical and Sustainable Future Digital Scenarios 1-gen-2022 M. R. CaninaC. BrunoE. Monestier
Social Challenges and Design. Exploiting Digital Technologies to Trigger a Behavioural Transition Towards a Sustainable Food Life Cycle 1-gen-2022 Bruno, CarmenFerraro, VenereRampino, LuciaTesta, Susanna
Digital creativity 1-gen-2022 C. BrunoM. R. Canina
Digital Creativity Tools Framework 1-gen-2021 Canina M.Bruno C.
Post-anthropocentric creativity: new skills for a just digital transition. 1-gen-2021 Maria Rita CaninaCarmen BrunoTatiana Efremenko
New design approaches for future technological scenarios. Connections between present and future. 1-gen-2021 Laura AnselmiMaria Rita CaninaCarmen BrunoDavide Minighin
Designing an Informed and Aware Behavioural Transition towards a Sustainable Food Life Cycle 1-gen-2021 Bruno, CarmenFerraro, VenereRampino, LuciaTesta, Susanna
Digital Creative Abilities for Achieving Digital Maturity 1-gen-2021 Canina M.Bruno C.
Design and Creativity for Developing Digital Maturity Skills 1-gen-2021 Canina M. R.Bruno C.
Blending Design Thinking and Design Futures: Facing the Complexity of Uncertain Futures 1-gen-2021 Canina M. R.Anselmi L.Bruno C.Parise C.Minighin D.
An Inclusive Design Approach for Designing an Adaptive Climbing Wall for Children with CP 1-gen-2021 Canina M. R.Parise C.Bruno C.
Creativity 4.0. A method to explore the influences of the digital transition on human creativity within the design process. 1-gen-2020 Carmen Bruno
Teaching Design Thinking through Flipped Classroom 1-gen-2020 M. CaninaC. BrunoL. Anselmi
Developing a Method for Understanding How to Empower Creativity Through Digital Technologies: The Case of AI 1-gen-2020 Bruno C.Canina M.
Design Thinking and Creativity: Processes and Tools for New Opportunities in People-Centred Innovation 1-gen-2020 Maria Rita CaninaLaura AnselmiCarmen Bruno +
Transfer Digital Do It Yourself Potentialities through a Co-Design Tool 1-gen-2019 M. CaninaC. Bruno
Digital Creativity Tools Framework 1-gen-2019 M. CaninaC. BrunoSALVO, ALESSANDRO
Designing a framework to investigate creativity enablers and inhibitors in the digital era 1-gen-2019 C. BrunoM. Canina
Creativity 4.0. Empowering creative process for digitally enhanced people 1-gen-2019 Bruno C.Canina M.
Digital making as an opportunity for social inclusion 1-gen-2019 Canina M.Bruno C.
CREATIVITY 4.0. EMPOWERING CREATIVITY IN THE DIGITAL ERA 1-gen-2019 C. BrunoM. Canina
Discovery DiDIY. An immersive gamified activity to explore the potentialities of digital technology 1-gen-2018 M. CaninaC. Bruno
Design Thinking e Creatività: processi e strumenti per nuove opportunità di innovazione People-Centred 1-gen-2018 M. CaninaL. AnselmiC. Bruno
Design Thinking via Flipped Classroom 1-gen-2018 M. CaninaC. Bruno
Developing (co)design process and tools to innovate education through digital do it yourself 1-gen-2017 C. BrunoM. Canina
Skilling and Learning Through Digital Do-It-Yourself: The Role of (Co-)Design 1-gen-2016 SALVIA, GIUSEPPEBRUNO, CARMENCANINA, MARIA RITA
Digitally making as an opportunity for skilling and empowerment 1-gen-2016 SALVIA, GIUSEPPECANINA, MARIA RITABRUNO, CARMEN
Skilling and learning through digital Do-It-Yourself: the role of (Co-)Design 1-gen-2016 G. SalviaC. BrunoM. Canina
Digital making as a means to improve education 1-gen-2016 BRUNO, CARMENSALVIA, GIUSEPPECANINA, MARIA RITA
Design and creativity enhancing innovative educational processes 1-gen-2016 CANINA, MARIA RITASALVIA, GIUSEPPEBRUNO, CARMEN
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