Sfoglia per Autore

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Mostrati risultati da 1 a 50 di 76
Titolo Data di pubblicazione Autore(i) File
AI, Machine Learning e Data Mining 1-gen-2022 Andrea BonariniCesare AlippiMArco ColombettiFrancesco AmigoniGiacomo BoracchiVincenzo CagliotiGiuseppina GiniDaniele LoiaconoMatteo MatteucciMarcello RestelliManuel RoveriViola Schiaffonati
A genetic algorithm tool for conceptual structural design with cost and embodied carbon optimization 1-gen-2022 Kanyilmaz, AlperLoiacono, Daniele +
Metodo e sistema implementati mediante computer per minimizzare costi strutturali, massimizzare lo spazio libero e minimizzare l'impatto ambientale in un design concettuale di edifici 1-gen-2021 Alper KanyilmazDaniele Loiacono +
A multi-criteria conceptual design method using genetic algorithms to optimize structures’ cost and environmental impacts 1-gen-2021 Alper KanyilmazDaniele Loiacono +
Chest X-Rays Image Classification from $eta{-}$ Variational Autoencoders Latent Features 1-gen-2021 Crespi L.Loiacono D. +
Distributed learning: a reliable privacy-preserving strategy to change multicenter collaborations using AI 1-gen-2021 Loiacono D.Giacomello E.Gozzi N.Amigoni F.Mainardi L.Lanzi P +
Image Embedding and Model Ensembling for Automated Chest X-Ray Interpretation 1-gen-2021 Giacomello E.Lanzi P.Loiacono D. +
An Educational Experience to Raise Awareness about Space Debris 1-gen-2020 Colombo C.Di Blas N.Gkolias I.Lanzi P.Loiacono D.Stella E.
Brain MRI Tumor Segmentation with Adversarial Networks 1-gen-2020 Giacomello, EdoardoLoiacono, DanieleMainardi, Luca
Brain Magnetic Resonance Imaging Generation using Generative Adversarial Networks 1-gen-2020 Alogna E.Giacomello E.Loiacono D.
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation 1-gen-2020 Loiacono D.Mosca F.Lanzi Pierluca +
Short-Term Trajectory Planning in TORCS using Deep Reinforcement Learning 1-gen-2020 Capo E.Loiacono D.
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development 1-gen-2020 Pierluca LanziDaniele Loiacono
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten 1-gen-2019 Loiacono, Daniele +
Heuristics for placing the spawn points in multiplayer first person shooters 1-gen-2019 Loiacono D. +
Searching the latent space of a generative adversarial network to generate DOOM levels 1-gen-2019 Giacomello E.Lanzi P. L.Loiacono D.
DOOM Level Generation using Generative Adversarial Networks 1-gen-2018 GIACOMELLO, EDOARDOLanzi, PLLoiacono, D
ROBO3: a puzzle game to learn coding 1-gen-2018 Loiacono, D +
An Integrated Framework for AI Assisted Level Design in 2D Platformers 1-gen-2018 Lanzi, PLLoiacono, D +
Fight or flight: Evolving maps for cube 2 to foster a fleeing behavior 1-gen-2017 D. LoiaconoARNABOLDI, LUCA
Volcano: An interactive sword generator 1-gen-2015 LOIACONO, DANIELE +
XCSF with tile coding in discontinuous action-value landscapes 1-gen-2015 LANZI, PIER LUCALOIACONO, DANIELE
TrackGen: An interactive track generator for TORCS and Speed-Dreams 1-gen-2015 CARDAMONE, LUIGILANZI, PIER LUCALOIACONO, DANIELE
Procedural weapons generation for unreal tournament III 1-gen-2015 LOIACONO, DANIELE +
An analysis of the 2014 RecSys Challenge 1-gen-2014 LOIACONO, DANIELETURRIN, ROBERTO +
Special issue on GECCO competitions 1-gen-2014 LOIACONO, DANIELE +
Evolving maps for match balancing in first person shooters 1-gen-2014 LANZI, PIER LUCALOIACONO, DANIELE +
Gene I. Sher: Handbook of neuroevolution through Erlang 1-gen-2014 LOIACONO, DANIELE
Applying data mining to extract design patterns from Unreal Tournament levels 1-gen-2014 GALLI, LUCALANZI, PIER LUCALOIACONO, DANIELE
Tuning mobile game design using data mining 1-gen-2013 LANZI, PIER LUCALOIACONO, DANIELE +
Computational intelligence and gamesProceeding of the fifteenth annual conference companion on Genetic and evolutionary computation conference companion - GECCO '13 Companion 1-gen-2013 LOIACONO, DANIELE +
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture 1-gen-2013 CARDAMONE, LUIGILANZI, PIER LUCALOIACONO, DANIELE +
Learning, evolution and adaptation in racing games. 1-gen-2012 LOIACONO, DANIELE
Special issue on advances in learning classifier systems 1-gen-2012 LOIACONO, DANIELE +
Evolving the optimal racing line in a high-end racing game 1-gen-2012 LOIACONO, DANIELELANZI, PIER LUCA +
Computational intelligence in gamesProceedings of the fourteenth international conference on Genetic and evolutionary computation conference companion - GECCO Companion '12 1-gen-2012 LOIACONO, DANIELE +
Transfer of driving behaviors across different racing games2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 1-gen-2011 CARDAMONE, LUIGILOIACONO, DANIELELANZI, PIER LUCA +
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation 1-gen-2011 LOIACONO, DANIELECARDAMONE, LUIGILANZI, PIER LUCA
A cheating detection framework for Unreal Tournament III: A machine learning approach2011 IEEE Conference on Computational Intelligence and Games (CIG'11) 1-gen-2011 GALLI, LUCALOIACONO, DANIELECARDAMONE, LUIGILANZI, PIER LUCA
Interactive evolution for the procedural generation of tracks in a high-end racing game 1-gen-2011 CARDAMONE, LUIGILOIACONO, DANIELELANZI, PIER LUCA
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution 1-gen-2010 CARDAMONE, LUIGILOIACONO, DANIELELANZI, PIER LUCA
Speeding-Up Expensive Evaluations in High-Level Synthesis Using Solution Modeling and Fitness Inheritance 1-gen-2010 PILATO, CHRISTIANLOIACONO, DANIELETUMEO, ANTONINOFERRANDI, FABRIZIOLANZI, PIER LUCASCIUTO, DONATELLA
The 2009 Simulated Car Racing Championship 1-gen-2010 LOIACONO, DANIELELANZI, PIER LUCACARDAMONE, LUIGI +
Overtaking opponents with blocking strategies using fuzzy logic 1-gen-2010 CARDAMONE, LUIGILOIACONO, DANIELELANZI, PIER LUCA +
Speeding Up Matching in Learning Classifier Systems Using CUDALearning Classifier Systems 1-gen-2010 LANZI, PIER LUCALOIACONO, DANIELE
Searching for the optimal racing line using genetic algorithms 1-gen-2010 CARDAMONE, LUIGILOIACONO, DANIELELANZI, PIER LUCA +
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship 1-gen-2010 CARDAMONE, LUIGILOIACONO, DANIELELANZI, PIER LUCA
Recursive Least Squares and Quadratic Prediction in Continuous Multistep ProblemsLearning Classifier Systems 1-gen-2010 LOIACONO, DANIELELANZI, PIER LUCA
Learning to overtake in TORCS using simple reinforcement learning 1-gen-2010 LOIACONO, DANIELELANZI, PIER LUCACARDAMONE, LUIGI +
Learning a Context-Aware Weapon Selection Policy for UnrealTournament III 1-gen-2009 GALLI, LUCALOIACONO, DANIELELANZI, PIER LUCA
Mostrati risultati da 1 a 50 di 76
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