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Titolo Data di pubblicazione Autori File
An incentive mechanism based on a Stackelberg game for mobile crowdsensing systems with budget constraint 1-gen-2021 Sedghani H.Ardagna D. +
A Random Greedy based Design Time Tool for AI Applications Component Placement and Resource Selection in Computing Continua 1-gen-2021 H. SedghaniF. FilippiniD. Ardagna
A Randomized Greedy Method for AI Applications Component Placement and Resource Selection in Computing Continua 1-gen-2021 H. SedghaniF. FilippiniD. Ardagna
Advancing Design and Runtime Management of AI Applications with AI-SPRINT 1-gen-2021 H. SedghaniD. ArdagnaM. MatteucciG. FontanaG. VerticaleF. Amarilli +
A Stackelberg Game approach for Managing AI Sensing Tasks in Mobile Crowdsensing 1-gen-2022 Sedghani, HamtaVerticale, GiacomoArdagna, Danilo +
Runtime Management of Artificial Intelligence Applications for Smart Eyewears 1-gen-2023 A. W. KambaleH. SedghaniF. FilippiniG. VerticaleD. Ardagna
SPACE4AI-R: a Runtime Management Tool for AI Applications Component Placement and Resource Scaling in Computing Continua 1-gen-2023 F. FilippiniH. SedghaniD. Ardagna
OSCAR-P and aMLLibrary: Performance Profiling and Prediction of Computing Continua Applications 1-gen-2023 Enrico GalimbertiBruno GuindaniFederica FilippiniHamta SedghaniDanilo ArdagnaGermán Moltó +
Mostrati risultati da 1 a 8 di 8
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